Video Games and Moral Choices
Uploaded by: kirithem
Video Description:
Episode Eight in my series of video "lectures," co-written with game designer James Portnow. It's time for another Game Design Corner episode, where we look specifically at elements of game design. I can be reached at floydo_animation at yahoo dot com. You can reach James at jportnow at gmail dot com.
We now have a blog! For updates on the progress of the next episode and more gaming discussion, go to: http://videogamesand.blogspot.com
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http://www.carbohydrom.net/music/CarboHydroM_-_Penguin_Cap.mp3
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Tags for this video: video games moral choice presentation lecture daniel floyd james portnow game design good evil morality extra credit
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Sidenote: My favorite game deals w/this issue in a very frustratingly silly way. I'm talking about DragonQuest 8, where you are given false choices. By that I mean they let you give an answer, but if you answer wrong the game just makes you pick the right answer... XD
Anyway, Great Video!!!
1. You're assuming people are striving for the good choice. Most people I know always try to do the evil thing, though I think your point in creating a struggle through ambiguity still stands.
2. It's possible that the reason those morality bars still exist because people like to have their choices quantified. I know I like it when I do something in a game and I get immediate feedback and meaning from it, personally.
So here it goes!
First: there is no such thing as "ambiguous" moral choices, just "difficult" moral choices.
Why? Because when you move to the edges of that wheel, the more you corrupt the inherently good concepts. This is the real conflict of good & evil. What people constantly seem to forget is this:
Good & Evil are not merely social/political concepts. Good is proper use, purifying, and progress, while Evil is the misuse, corruption, and stagnation/regression.
But I disagree, and I say that there are absolute moral truths and principals that we need to use to make the best choices every time we are faced.
Ali
I agree with you that the morality system is cliché, but I enjoy games like Fallout 3. It's indeed simple at times, but the idea that I get to chose between 'Good and Bad' doesn't always have to be boring. if it's worked out really well, then I don't mind.
Seriously? The writing? Can you really, argumentatively and empirically defend that FO3 has "great" writing?
If you are not willing to criticise then why do this?
Darn it, you've ruined my gaming experience with your superior ideas :P I sure hope these get implimented in games in the near future.
Oh well, at least there's still mods. You console gamers are screwed, though. :D